steejans nix
Amarr 0beron Construct Rat Pack Renegades
|
Posted - 2010.05.19 06:40:00 -
[1]
How long have you been playing? 3 years
Have you ever been in low sec?
Yes
Do you run missions or complexes in low sec? no
If so, what is the appeal for you? -
If not, why not? Why should i take a pve ship into a pvp enviroment where stand no chance against even a cruiser in the mission unless the cruiser a noob, I either plex/mission in high sec or 0.0 sec, risk V's reward etc seems more balanced.
Are rewards in low sec in line with the risk? Probably not but there isn't a great deal of risk as long as you keep an eye out and be sensible, and do not fly anything bigger than a cruiser hull solo, it's just the rewards are hard to find there as the earning potential is generally crap anyway.
Is the risk in low sec over-stated? Definately
Would education from savvy players about how to mitigate risk in low sec encourage folks who didn't just want to AFK L4's to operate there? Maybe, but it is the mindset of the players which need to change, both the hhigh sec and low sec dwellers.
What is the number one change to low sec that would cause you to considering doing missions and complexes there? (Be realistic! "Kick the pirates out!" is humorous but not realistic. ) The risk and reward side needs to be changed in some way (no idea how) but atm ALL the risk is on the mission runner/miner etc but none at all is on the people who live there and are looking for targets to kill.
Pirate's have everything stacked in there favour, all pve'ers have is a few weak gate guns.
Do you believe it is possible to make low sec changes that would allow both pirates and carebears to co-exist profitably without crippling either's play style to extinction? Why or why not?
Nope. Mainly because pirates want easy risk free ganks with an odd decent fight here and there but generally it isn't pvp they want but ganks.
One thing i think they could do is revamp the gate guns etc, give them a bit more AI, attack the weakest gcc target, focus fire instead of cycling targets, maybe add a few local navy npc's elite frigs to the mix with some scrams and ewar etc, killable but with a bit of hp so they not be insta popped. Fine the pirates want to sit on a gate and tank the guns but give them the knowledge that they maybe get scrammed, nueted, tracking distrupted, damped or jammed while doing so, lets balance out this risk versus reward side a bit so pirates risk something.
|